AI Insights · Timothy · July 2022
Top 5 2D Anime Games on Android in Germany, Q2 2022
Gacha Life, Hero Wars: Alliance, Vlinder Avatar Town Simulator, Gacha Club, and Sweet Girl: Doll Dress Up ASMR showcased varying performance metrics in Germany during Q2 2022.
During the second quarter of 2022, the top 5 2D anime games on the Android platform in Germany exhibited diverse performance trends. Here's a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Gacha Life by Lunime experienced fairly stable weekly downloads, peaking at around 5.1K in early April and maintaining an average of approximately 4.3K throughout the quarter. Revenue fluctuated, reaching a high of $45 in mid-April but dropping to lower values in subsequent weeks. The game maintained a consistent active user base, hovering around 46K to 50K weekly active users.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw significant revenue fluctuations, peaking at approximately $167K in early May. Weekly downloads showed a downward trend from 19.3K in late March to around 2.9K by the end of June. Active users started at 36.8K in late March but saw a gradual decline, stabilizing around 27.4K by the end of the quarter.
Vlinder Avatar Town Simulator by 31 Dress up Games, which was released in early April, showed promising download numbers, peaking at 5.3K in late April. Active users grew steadily from 3K in early April to around 16.4K by the end of June. Despite steady downloads and active user growth, the game did not generate any revenue during this period.
Gacha Club, another title from Lunime, had a steady download trend, starting at 2.8K in late March and peaking at 4.4K in mid-April. The active user base remained strong, ranging from 57K to 72K throughout the quarter. Similar to Vlinder Avatar Town Simulator, Gacha Club did not generate any revenue during this period.
Sweet Girl: Doll Dress Up ASMR by ToTee Global, which was released in early May, showed a strong start with weekly downloads peaking at around 5.7K in late May. The game saw a steady increase in active users, starting at 5.4K and growing to 19.2K by the end of June. Revenue was minimal but recorded a peak of $16 in the final week of June.
For more detailed insights and data, visit Sensor Tower.